The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.
[...]
The full version of the game is exactly the same as the trial, except, every time you play she may die.
Samstag, 28. November 2009
The Graveyard
Irgendwie cool, irgendwie spooky-moving, irgenwie für Euch ziemlich am Thema vorbei aber trotzdem vielleicht was für die Negativliste: The Graveyard.
Freitag, 20. November 2009
Interessanter Blog
Dieser Blog scheint direkt für uns gemacht: http://grandtextauto.org/about/
"Ours is a group blog, founded in May 2003, about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more. Until May 2009 run as a centralized blog — with authors Andrew Stern, Mary Flanagan, Michael Mateas, Nick Montfort, Noah Wardrip-Fruin, and Scott Rettberg — GTxA is now an aggregator for a distributed group of blogs in which we participate. The authors of these blogs work as both theorists and developers, and are interested in authorship, design, and technology, as well as issues of interaction and reception."
"Ours is a group blog, founded in May 2003, about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more. Until May 2009 run as a centralized blog — with authors Andrew Stern, Mary Flanagan, Michael Mateas, Nick Montfort, Noah Wardrip-Fruin, and Scott Rettberg — GTxA is now an aggregator for a distributed group of blogs in which we participate. The authors of these blogs work as both theorists and developers, and are interested in authorship, design, and technology, as well as issues of interaction and reception."
Labels:
Game,
Interactive,
Material,
Narratologie
Samstag, 14. November 2009
Mal wieder forking story-paths im film
Genau: Uncertainty (und IMDB) - bei uns angeblich schon released.
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